They steal in packs of drones that carry off large amounts of anything quickly. ChCh-t Scouts are keenly adept at stealing resources. Other ChCh-t are also born with special abilities. All the other administrators immediately become the Hive Imperius's advisors. The most intelligent hatchlet is given the title Hive Imperius. Each of these hatchlets, or administrators, are evaluated for the task. Several hatchlets are always born that have potential to become the Hive Imperius. Gallius IV would be a prime world for them to settle on.ĭay to day government affairs are handled by the Hive Imperius, who oversees the progress of the drones. ChCh-t planets are once again threatened with overpopulation. This ability makes them notorious planet grabbers as the Re'Lu and Humans lost several worlds to them when the ChCh-t were part of the Quadra Alliance. Thus ChCh-t grow very quickly, often overpopulating planets. These Queens hatch several hundred ChCh-t at a time. Reproduction is handled by the Mother Queen and her Lesser Queens, so the ChCh-t have no gender. All work is for the hive and the divine glory of the Mother Queen. Its expertise matures and the hatchlet begins its life work. Usually there is little trouble for a young ChCh-t to find a place for itself once it comprehends its instinct the hatchlet has five intense weeks of training. Since most ChCh-t only live between six to nine years, putting a young ChCh-t immediately to work is very important. Housing holds twice the amount of colonists.įrom "DEADLOCK: PLANETARY CONQUEST PART II: COLONY LEADER’S GUIDEBOOK" - p.8-9Īll ChCh-t hatch with instinctive knowledge for a specific profession.The game will end when a set number of City Centers has been constructed or all opposing races have been wiped off the map. Once the battle has started it won't stop so best be prepared. The battles involve all of the fighting units that were dragged onto the tile beforehand thus making for lengthy and violent engagements that can severely destroy well developed cities. As it is a turn-based strategy game the limited number of ships, tanks, troops, and air fighters allotted for each land tile will have their fight in animated battles that occur after end-turn is clicked. The technologies and weaponry of Deadlock boast frightening potential in terms of warfare and will be a persistent necessity if Gallius IV is to be won. Developing a strong economy is essential in Deadlock in order to support the necessary building of additional City Centers and maintaining a massive army to thwart enemy plans. This involves building many structures for farming, mining, and energy while balancing the morale of citizens who are to be taxed and put to work. The gameplay is focused on being able to manage an economy based on the resources incoming from the native land of Gallius IV. The game begins with each race choosing a land tile to be their home city and spawn with some citizens ready to be put to work, as well as a colonizer to begin a second city in a neighboring region. Each geographic feature may be altered with sliders to accommodate the desired Gallius IV the player wishes to generate. The size of the planet determines how many land squares will be available to colonize and potentially build cities in for the warring races. The climate can be altered to reflect tropical, rocky, desert, and oceanic geography that will effect the available resources that a race may harvest in its given land tiles. Gallius IV itself may be a fully customizable planet based on the player's gaming preference before the game initiates. Deadlock consists of seven playable races (ChCh-t, Uva Mosk, Human, Cyth, Re'lu, Maug and Tarth) that compete for the privilege to be the primary inhabitants of the newly discovered, and vacant, planet Gallius IV. Deadlock: Planetary Conquest is a turn-based strategy game developed by Accolade for the PC and Mac that released in 1996.
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